Medium
Unity, Xbox controller
AI-generated 3D models
Original sound design
Interactive exploration
Description
Baudrillard defined a map as a “ precession of simulacra,” or in other words, a “ mise en scene of events with no apparent cause, a free-floating mediascape in which the endless reproduction of cultural forms speeding by on screens.”
The work combines various mediums such as photography, AI generation, 3d scanning, sound, and glass to create a floating island in Unity that can be explored. The glass work of Japanese glass artist Yuki Sato, is used as a clue to set the tone of the randomness of creation. New York-based multimedia artists Lin Feng and lriz Lin, using travel tracks in Japan as a map. Lin Feng creates the islands and the vaguely familiar objects through a new digital medium, while lriz creates a sound diary with collected local sounds that are deeply connected to each object to evoke memories of their travels.
This work was created as a sound diary based on what was seen, heard, and felt in a month-long journey in Japan, capturing diverse sounds of Japan - the pulse of Tokyo's bustling streets, the siren of Yokohama’s port, the dropping rains in Kanazawa's gardens, the timeless elegance of Kyoto's ancient melodies, and the whispers of Teshima wind and the waves of the Seto Inland Sea at Naoshima.
Japan Dérive
Location: Pratt Institute
200 Willoughby Ave, Brooklyn, NY 11205
Date: December 2 – December 9, 2024
Lin Feng
Visual Artist with cross-disciplinary experience in interactive arts, graphic design, and exhibition curation.
CV
CV-LinFeng.pdf
Recent Exhibitions
Luminous Waves, BioBAT, New York
March 8 to May 3, 2025