Oct 2024
New York, US

Japan Dérive
Japan Dérive
Japan Dérive
Japan Dérive
Japan Dérive
Japan Dérive
Japan Dérive
Japan Dérive

Japan Dérive


Japan Dérive is an interactive digital environment that reconstructs fragmented memories of travel through spatial navigation and real time visual systems. It explores drifting as a method of perception, where movement through virtual space becomes a way of mapping emotion, memory, and place.
It marks the beginning of the Wanderlust series as an evolving body of work.
  1. Unity Development
  2. Experience Design
  3. AI 3D Modeling
  4. Digital Narrative

May 2026
New York, US

Fashion Retouching
Fashion Retouching
Fashion Retouching
Fashion Retouching

Fashion Retouching


Commercial photography retouching for fashion and apparel. Covers skin retouching, fabric dewrinkling, garment color grading, hair extension, and background replacement, using Photoshop and AI-assisted tools.
  1. Photoshop
  2. Skin Retouching
  3. AI Retouching
  4. Color Grading
  5. Background Replacement

Oct 2025
New York, US

QIAA
QIAA
QIAA
QIAA
QIAA

QIAA Events


Digital content and marketing design for QIAA, covering short-form video editing, social media visuals, and promotional assets for exhibitions and large-scale Gala events.
  1. Visual Design
  2. Marketing
  3. Videography
  4. Photography
  5. Video Editing
  6. Music Editing

Sept 2025
New York, US

WASTELAND!A
WASTELAND!A
WASTELAND!A
WASTELAND!A

WASTELAND!A


The full interactive lighting flow we created for WASTELAND!A by DELIRIOUS Dances. This space was conceived as a transitional tunnel, a birth canal between states of being, echoing how life first emerged from the ocean.
  1. Experience Design
  2. LED Lighting Design
  3. Physical Computing

Mar 2025
New York, US

Blue Tears
Blue Tears
Blue Tears
Blue Tears

Blue Tears


Blue Tears is an immersive installation combining acrylic sculpture, generative visuals, projection design, and Pepper's Ghost illusion. It translates research on East Asian mythology and marine microorganisms through information mapping and layered spatial imagery.
  1. Generative Visuals
  2. Projection Design
  3. Acrylic Fabrication
  4. Information Mapping
  5. 3D Modeling
  6. Spatial Design

Aug 2024
New York, US

Phantom of the Fest
Phantom of the Fest
Phantom of the Fest
Phantom of the Fest
Phantom of the Fest

Phantom of the Fest


This video installation is projected onto a fountain at Pratt Institute, reactivating a once central but now abandoned social space. Through a narrative of water, decay, and regeneration, it transforms the site into a cyclical environment where memory, life, and time are continuously rewritten.
  1. Projection Mapping
  2. Animation
  3. Motion Design

Nov 2023
New York, US

Amnesia
Amnesia
Amnesia

Amnesia


This co-created VR puzzle game is built on interactive systems that combine spatial navigation, object interaction, and audio-driven storytelling. Players collect clues and reconstruct identity through real time interactions and triggered events.
  1. Unity Development
  2. Game Design
  3. Audio Design
  4. Experience Design

Aug 2023
New York, US

Welcome to The Other Side
Welcome to The Other Side
Welcome to The Other Side

Welcome to The Other Side


Welcome to the Other Side is a multimedia interactive installation that transforms distance into experience through sensors, real time systems, and multi sensory outputs of light, sound, and scent. Inspired by psychoactive plants, it invites the audience to navigate shifting thresholds of perception, where proximity shapes illusion, awareness, and the boundaries between the physical and the unseen.
  1. Interactive Installation
  2. Physical Computing
  3. Audio Design
  4. Scent Design
  5. Motion Design
  6. Experience Design

2023
Hainan, China

Bittermaker


Website architecture and UX design for a bean-to-bar chocolate brand, covering site mapping, wireframes, and mid-fidelity prototype across homepage, product, checkout, and workshop pages.
  1. UX Design
  2. Wireframing
  3. UI Design
  4. Prototyping

Sep 2022
Shanghai, China

Dayue
Dayue
Dayue

Shanghai Dayue Lecture Series


Shanghai Dayue Lecture Series is a public program focused on sustainable human settlements, bringing together perspectives from architecture, art, and urban development.
  1. Poster Design
  2. Photography
  3. Videography
  4. Video Editing

Aug 2022
Shanghai, China

Eight Immortals Table
Eight Immortals Table
Eight Immortals Table
Eight Immortals Table
Eight Immortals Table

Eight Immortals Table


Eight Immortals Table is a multimedia installation that reconstructs a traditional Chinese table through 3D scanning, printing, and generative visuals. It explores how objects carry memory, bridging cultural heritage, family rituals, and shifting relationships across time.
  1. 3D Scanning
  2. 3D Printing
  3. Generative Visuals
  4. TouchDesigner
  5. Videography

Aug 2022
Shanghai, China

Shanghai Lockdown Log
Shanghai Lockdown Log
Shanghai Lockdown Log

Shanghai Lockdown Log


Shanghai Covid-19 Lockdown Log is a cross media design project combining editorial design with interactive technology. A large format newspaper translates real time scenes and online discourse from the Shanghai lockdown into a physical publication. Using Unity based AR interaction and original sound design, the printed surface expands into layered video and interactive content.
  1. Editorial Design
  2. Information Design
  3. 3D Modeling
  4. Print Production
  5. Motion Design
  6. Unity Development

Oct 2021
Shanghai, China

West Bund
West Bund
West Bund

West Bund Exhibitions


Exhibition visual design for West Bund Museum, Shanghai. Designed visual identities across seven large-scale shows: from campaign posters and tickets to VIP invitations and digital assets, including exhibitions featuring works from Centre Pompidou and internationally recognized contemporary artists.
  1. Poster Design
  2. Ticket Design
  3. Print Collateral
  4. Digital Asset Production
  5. Event Branding
  6. Campaign Visual Design